12th June 2025, at 18:00 The Fabrication Lab, Marylebone Campus, University of Westminster
This lecture traces the long-standing project of trying to make the world computable; how technologies have been used to simulate, reduce, and model social reality. Games are central to this story, not just as entertainment, but as systems that reflect and reinforce computational thinking. Through the convergence of gaming technologies with real-world simulation, from hardware to software, these tools shape our understanding of reality and value. Finally, the lecture explores how critical practices in art and design can expose these entanglements and offer new ways of imagining the future—through play, subversion, and speculative intervention.
Tobias Revell is a London-based artist, designer, and educator exploring futures and technology. As Design Futures Lead at Arup, he guides strategic foresight and sustainability projects. His work uses design to challenge assumptions and deepen engagement. He exhibits, writes, and lectures internationally on design, technology, and imagination. Website: https://tobiasrevell.com/
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