6th February 2025, at 18:00 Harrow Campus, University of Westminster (Room TBC)
Decades after canonical media theorists predicted that new media software had ‘collapsed’ old media into endless ‘hybrid’ combinations, the walls really do seem to be crumbling: games engines are a crossroads of 21st century creative practice where the work of the architect, animator, filmmaker, games developer, contemporary artist, fashion designer and computer scientist increasingly overlap. But what does this mean for ideas of creative practice, for media or art? Are we all now multi-specialists, forced to constantly adapt as platforms automate our work? How do we stay afloat in this convergent, AI-assisted media ecosystem? Can media theory save us?
Alan Warburton is an artist, filmmaker and video essayist who has spent 18 years experimenting and reflecting on computer graphics, AR, VR, visual effects, motion graphics, projection mapping and 3D animation. Bluesky: cgwtf.bsky.social, website: alanwarburton.co.uk/
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